🔗 Share this article The Iconic Puzzle Game Didn't Triumph at The Game Awards — Another Award Type Could Fix That Each time a prominent honors show nears, one notices a demand for the addition of new categories to honor underappreciated efforts and delight the passions of enthusiasts with niche passions. My colleague previously argued supporting a scary games classification. It would be amazing. Equally deserving are tabletop games, representing a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, I possess a compelling case backing this proposal remains most pressing and important of all. Here's the proposal: We need a classification for brain-teasing titles. Organizing Gaming Categories Classifying creative works is not a science; it remains highly personal, and inevitably start arguments concluding with vague boundaries. It's understandable that film award organizations don’t do it. Yet it remains an unavoidable compromise within the realm of interactive entertainment, showing incredible range they hardly constitute a single creative category. To recognize the complete range of gaming accomplishments to gain proper attention, while allowing diverse titles to receive proper recognition, genre categories are essential. Current Gaming Award Categories The major gaming awards presently include award types recognizing Action, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these award types actually cover numerous genres, and you can find room accommodating various experiences. Not so for puzzle games. There’s simply nowhere to put them. Examine these examples from this year’s best games, showing diverse approaches: structural challenges in a particular game, intense tile-matching in a different title, thought-provoking social scenarios in another game. Which classification works between these six categories? Simply put, no category fits. Acknowledgment Issues Numerous examples exist excellent brain-teasers published annually without proper recognition during gaming ceremonies, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, and the highly challenging independent game categories. One classic puzzle game got overlooked for anything that year Another creative title missed out in 2019 A beloved organization game was overlooked recently Limited numbers of puzzle games barely qualified for independent or mobile categories Significance of Puzzle Games These are often compact experiences, however the design in brain-teasers is of massive significance. Iconic mobile puzzle games count as most popular titles globally continuing this trend for many years. The iconic tile-matching title competes with well-known building titles competing to become most purchased experience; it also contends as greatest title ever. Puzzle games are foundational for gaming as medium, and engaging with almost every other genre. Proposal and Rationale Brain-teasers wouldn't encounter that issue. It would be easy to populate multiple candidates interesting, varied, worthy titles each ceremony simply — perhaps, with difficulty, given the need to exclude many worthy titles. And to reiterate, these represent titles lacking appropriate categories in important events. Logic title developers function at the demanding boundary game development, creating some of most fundamental forms of gaming itself. Comparable to cinema stunt performers, they merit acknowledgment. We shouldn't delay generations.